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feat ✨: Add controller text support #1
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ion098
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May 22, 2024
ion098
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May 23, 2024
ion098
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May 24, 2024
ion098
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Sep 11, 2024
PA055
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Add controller text support
feat ✨: Add controller text support
Sep 23, 2024
testing in the vexide sim did not result in any errors, idk why
merged and resolved merge commits, also renamed controller.hpp/cpp into gamepad.hpp/cpp
This should fix the data aborts that would occur when running the code. Previously the code would access fields in Gamepad that were uninitialized, leading to the code crashing.
marked most functions in abstractScreen as abstract
needed to return after writing to a line, and also removed debug statements
i initialized screen cleared to the wrong value, and i forgot to clear it
the logic in the abstract screen seems weird based on the behavior
rumbles in alerts were being repeated constantly for the duration of the alert, i had to clear it after 1 iteration
still bugged, debug prints are included however commented out
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Summary
creates an abstract text screen that gets polled for updates and updates the text on the controller or rumbles
Motivation
text on the controller is really the only way to give feedback to the driver during a match, rumbles are nice too
Test Plan
WIP
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